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- on mouseDown
- global gTheClickon
- puppetTransition(0)
- set gTheClickon to the clickOn
- set upSprite to the castNum of sprite gTheClickon
- repeat while the mouseDown
- if rollOver(gTheClickon) then
- set the castNum of sprite gTheClickon to upSprite + 1
- else
- set the castNum of sprite gTheClickon to upSprite
- end if
- updateStage()
- end repeat
- set the castNum of sprite gTheClickon to upSprite
- updateStage()
- end
-